Documentation
Use OBJ Models, SVG Graphics & Text in AE Effects | ArbiFX
Load OBJ models, materials and SVG logos into ArbiFX. Set text and fonts, then reference assets with @OBJ, @SVG and @TXT in your After Effects prompts.
Questions and answers
- How do I use my own OBJ model in an AI-generated AE effect?
- How do I load an OBJ model's MTL materials and textures for an AE effect?
- How can an AI-generated AE effect use my own SVG logo, icon or path?
- How do I choose the text and a locally installed font for an AI effect?
- Can one AE AI effect reference multiple OBJ models or SVG graphics?
- Why can't I use imported OBJ models together with Freeform Shaping?
How do I use my own OBJ model in an AI-generated AE effect?
Open OBJ Assets in ArbiFX Start and load the OBJ file into a slot. Once it shows Ready, reference the slot in your effect description with @OBJ0 through @OBJ7. If the slot reports an asset issue, check for missing model, material or texture files before generating.
Sources: Text, OBJ and SVG assets
Next step: How do I load an OBJ model's MTL materials and textures for an AE effect?
How do I load an OBJ model's MTL materials and textures for an AE effect?
After selecting an OBJ in an ArbiFX asset slot, its MTL and supported textures in the same folder load automatically, with manual replacement available. The documented workflow supports up to three png, jpg, jpeg, bmp or tga textures per model. Confirm Ready before referencing the model.
Sources: Text, OBJ and SVG assets
Next step: Why must I copy OBJ, SVG and texture files when sharing an AI effect or changing computers?
How can an AI-generated AE effect use my own SVG logo, icon or path?
Load the SVG into an ArbiFX SVG Assets slot, then reference it with @SVG0 through @SVG7 in your description. Use the vector logo, icon or path as an asset and describe the effect you want around it. Keep the source SVG at its original location.
Sources: Text, OBJ and SVG assets
Next step: Can one AE AI effect reference multiple OBJ models or SVG graphics?
How do I choose the text and a locally installed font for an AI effect?
Open Text and Font in ArbiFX Start, enter Display Text, and choose an installed Display Font or keep the default. Reference the configured text with @TXT in the effect description. This specifies the actual text and font rather than only asking the model to add lettering.
Sources: Text, OBJ and SVG assets
Next step: What is the sequence for generating my first AE effect from text?
Can one AE AI effect reference multiple OBJ models or SVG graphics?
ArbiFX provides eight OBJ slots and eight SVG slots, numbered 0–7. Load the files, then reference their individual tags, such as @OBJ0, @OBJ1, @SVG0 or @SVG1, and describe each role. Check that the slots are ready before using them in a generation request.
Sources: Text, OBJ and SVG assets
Next step: Why can't I use imported OBJ models together with Freeform Shaping?
Why can't I use imported OBJ models together with Freeform Shaping?
ArbiFX's documented workflow does not support external OBJ models while Freeform Shaping is enabled. Turn it off when using a loaded model through an OBJ slot. Choose Freeform Shaping for the supported curved, flowing or deforming effects, instead of requiring both input modes in one request.
Sources: Text, OBJ and SVG assets · Describe and generate
Next step: How do I use my own OBJ model in an AI-generated AE effect?
Text, OBJ and SVG assets
Prepare text, 3D models and vector graphics to reference in your descriptions.
Text and font
- Click Text and font in the top bar.
- Enter the text you want to appear in the effect in Display text (up to 2048 characters).
- Choose an installed font in Display font, or keep (Default Font).
- Reference this text with @TXT in your effect description.
OBJ assets
Click OBJ assets in the top bar to load up to 8 OBJ models into slots 0–7. Reference them in your description as @OBJ0 – @OBJ7. The number on the button shows how many slots are in use.
- Choose an OBJ file in a slot.
- The material file (MTL) and up to 3 textures (png, jpg, jpeg, bmp, tga) in the same folder are loaded automatically. You can also choose or replace them manually.
- A slot showing Ready can be used. If it shows Asset issue, check whether files are missing or damaged.
- You can clear a single file or the whole slot.
SVG assets
Click SVG assets in the top bar to load up to 8 SVG graphics into slots 0–7, referenced as @SVG0 – @SVG7. They're ideal for logos, icons, paths and other vector graphics.