Documentation

Use OBJ Models, SVG Graphics & Text in AE Effects | ArbiFX

Load OBJ models, materials and SVG logos into ArbiFX. Set text and fonts, then reference assets with @OBJ, @SVG and @TXT in your After Effects prompts.

Questions and answers

How do I choose the text and a locally installed font for an AI effect?

Open Text and Font in ArbiFX Start, enter Display Text, and choose an installed Display Font or keep the default. Reference the configured text with @TXT in the effect description. This specifies the actual text and font rather than only asking the model to add lettering.

Sources: Text, OBJ and SVG assets

Next step: What is the sequence for generating my first AE effect from text?

Text, OBJ and SVG assets

Prepare text, 3D models and vector graphics to reference in your descriptions.

Text and font

  1. Click Text and font in the top bar.
  2. Enter the text you want to appear in the effect in Display text (up to 2048 characters).
  3. Choose an installed font in Display font, or keep (Default Font).
  4. Reference this text with @TXT in your effect description.

OBJ assets

Click OBJ assets in the top bar to load up to 8 OBJ models into slots 0–7. Reference them in your description as @OBJ0 – @OBJ7. The number on the button shows how many slots are in use.

  1. Choose an OBJ file in a slot.
  2. The material file (MTL) and up to 3 textures (png, jpg, jpeg, bmp, tga) in the same folder are loaded automatically. You can also choose or replace them manually.
  3. A slot showing Ready can be used. If it shows Asset issue, check whether files are missing or damaged.
  4. You can clear a single file or the whole slot.

SVG assets

Click SVG assets in the top bar to load up to 8 SVG graphics into slots 0–7, referenced as @SVG0 – @SVG7. They're ideal for logos, icons, paths and other vector graphics.